GAMEPLAY RULES

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chrebet1024

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Join date : 2013-10-05
20131103

GAMEPLAY RULES

Post by chrebet1024

Settings
This is a "Year Round" League
Type
:  Coach, MUST use a CREATED COACH
Skill Level:  All-Madden (Depending on Game)
Time:  10 Minute Quarters with 15 Second Accel Clock (gets around 40-45 plays per team, 60 is NFL average)
Sliders:  Yes (always in pursuit of most realistic gameplay, injuries and penalties)
Custom Playbooks:  Of Course, what Coach doesn't create their own book?
***Settings, Sliders can change depending on what Commish see's fit
Relocation:  Disabled, aside from a few possibilities where owners would have to sell the commish on.  Only realistic opportunities would be considered.

Play Calling and Gameplay

This IS a STRATEGY League.  The Reality of leagues like this is if you get the reputation of being a “FREESTYLE” guy, then it becomes very difficult for you to co-exist with everyone else.  So don’t let that happen.

This is the Golden Rule: NEVER abuse any 1 thing.  For a game to be a strategy-filled one, BOTH owners must do their part.

Whether its Playcalling OR Gameplay you MUST mix up your Playcalling and your Gameplay style (more on Offense compared to Defense).  Just because you might have a good pass/run ratio does not mean you are automatically mixing it up.  Run inside with Iso's, Zones, Dives and Run outside with Zones, Powers, Tosses....there are many different types of runs.  Deep patterns with posts, fly's, corners and short passes with curls, sticks, drags....there are many different types of routes.  Gameplay tendencies matter just as much as Playcalling. On the other side of the ball when it comes to base defenses, have some consistency is viewed as SIM. Mixing up your zones just to mix up is unrealistic. Calling the same blitz package however would be deemed unSim and therefore would have repercussions.

Diversity is key especially Offense
Use as many formations/plays/routes and players as possible, do not use the same play repeatedly (more towards offense than defense) just because it works don't abuse one aspect of the game.  You must be able to expand your game to hang around this league.

Personnel Matching
Defenses need to match personnel just like on Sundays.  This is how football works….the offense sends out the personnel and the defense then counters it by sending out theirs.  

*The Defense should seldomley be picking their play before the offense does.
*And NOT MATCHING PERSONNEL should be a SITUALTION FOOTBALL

Tempo
The "Quick Snap" is allowed as long as it's not abused.  Mix up your Offensive Tempo as well.  Just like we mix up our play-calling, we ALSO need to MIX UP OUR cadence.  Be CREATIVE sometimes on offense: use the R1 button and try to draw the defense offsides, or look at that defense and create some hot-routes WHILE AT THE LINE.  Mix up quick snapping with some long "Under The Center" time.
***BANNED:  The "Flip Play" trick as soon as you break the huddle is NOT allowed.  This is the trick in which you Flip the Play as soon as the huddle breaks so the Offense can SPRINT up to the line quick, and then the offense quick snaps.


4th down attempt
***I will say this about 4th Down Attempts.  We wanted to be a little more lenient when it comes to it because in a lot of SIM leagues they make the restrictions so heavy that it actually becomes "unrealistic" in which 4th down attempts never happen.  BUT, although it is a little more lenient, we still DO EXPECT OWNERS to do the right thing.  DO NOT ABUSE THIS, and only take advantage of the leniency in the rarest of occasions.
1. Allowed if losing by 28+ pts at any point during game or if losing by 17+ pts  at any point in 2nd Half.
*Must be at THE 50 yd line

2. Allowed if situation is 4th and 2 or inches
*Must be at THE 50 yard line going in

3. "Hail Mary" situation :06 seconds or less you can chuck it up as long as you are past your 40 yard line

4. In 2nd Half, Allowed if situation is 4th and 5 or less
*Must be at THE 50 yard line

5. Allowed at any point during 4th quarter if losing, tied or winning by 8 points or less
*Must be at THE 50 yd line
*Allowed anywhere on field IF under 5 min remain in game

6. In Overtime allowed to go for it without restrictions


No Huddle Offense
1. Allowed during 2nd quarter when under 2 minutes remain and in 4th quarter when under 5 minutes remain

2. During 4th quarter, allowed if losing by 9 or more pts at any point

3. Allowed at any point during game IF losing by 17 points or more.

4. Allowed if losing in Overtime obviously, other wise stay with base rulings

5. Also Allowed for 1 Drive NOT in the above circumstances.  If the drive lasts 2 plays before a turnover occurs, then that's it.  We would like to implement this "1 Drive Rule" on top of the no huddle instances stated in rules 1 and 2 because the "no huddle" does happen frequently in today's NFL.


2 pt Conversion attempts
1. With the new extra point location, they are allowed


Onside Kicks

When it's necessary, use your damn head tho!

Special Teams
1. Any form of Punt that makes it impossible for PR to field punt or cause fumble is banned, of course aside from an out of bounds Punt.

2. You are not allowed to call a squib kick against the onside kick return.

3.  You are not allowed to move any players pre-snap...however you are allowed to manually move blockers to help you set up your punt and kick returns.

Fake Punts/Field Goals/Extra Points
1. Allowed 2 in total per Season (Including Playoffs), this includes Punt, FG and Extra Point

2. Fake Punt, you must be at least at your own 40 yard line going in

3. Fake FG can be done from anywhere

Flipping Play on Offense
1. Allowed to flip play 1 time per play, NOT ALLOWED until QB is under center 1st.  The "Break Huddle" flip play trick is not allowed.
*However, you should not be flipping your play on every play.

Player Movement (Offense)

1. Allowed to motion a player either to left or right
*Not allowed to move them back to original side of field

2. Motion player must clear the outermost position player at L.O.S. whether it's a TE or OL.  Exception is Fullback moving from one FB spot to another FB spot.

3. Motion player must be set on all pass plays unless it's an automotion play

Player Movement (Defense)

1. NOT allowed to manually move players Pre-Snap unless it's the player you will be using after snap

2. You can move a player pre-snap if you will be controlling him at snap, BUT YOU CANNOT BE SPRINTING WHILE AT SNAP.  You're player must be stationary when offense snaps the ball, or only moving slightly.  You are allowed to "cheat" a little bit.  We are only trying to avoid the full out sprint.
--We don't want players running in a "circular" motion.
--We don't want players to try to "Time" the Auto-Motion plays either.

QB Scrambling
--Of course you're allowed to scramble or get outside the pocket with your QB.  But, if you are found to be doing it on a way too consistent basis, then that's an issue.  Do it in moderation.  Same goes for dropping back too far with QB, or using "playmaker" feature with guys out in routes.

Defensive Pass Rush
1. At all times there should be at least 3 pass rushers coming from THE BOX (DL/LB) excluding Safeties in the box. 
*Under NO CIRCUMSTANCES can you rush less than 3.  The play "Velco 9" CAN be used, BUT you MUST still make sure there are 3 men rushing the QB by manually blitzing somebody.
*QB Contains and QB Spies do NOT count towards the 3-Man Rush Count.  However, if a stock play is called that technically has less than 3 men rushing the QB WITH extra guys in QB contain, then that's OK.
--You CANNOT change any rushing player's responsibilities on these particular plays that have the QB contain "built-in" to the stock play.

2. Not allowed to manually put an "INTERIOR DL" into a spy/contain/zone
The reason for this is to not have guys trying to create "Nano Blitzes" or anything that will create un-realistic pressure.
There are PLENTY of playcalls out there that has "INTERIOR DL" dropping back in a zone, or even in a spy.  So USE THOSE PLAYCALLS, do NOT manually do it.
*Remember, what "Interior DL" are...NOT edge guys.  Edge guys are the two outer-most players on the DLine, whether standing up OR in a 3-pt stance, it doesn't matter.

3. If you are using the Contain or Spy for something OTHER THAN TO DEFEND THE MOBILE QB, then use in Moderation.  Yes to defend the Screen it is needed, but don't abuse it.

***If you are found to be "setting up" any kind of Nano Blitz, which creates untouched pressure with a 3, 4 or 5 man rush, you will be subject to suspension.
--We all know YouTube is a great source of crap.  If anybody is found to be creating 3, 4, or 5 man pressures untouched from a video setup, OR ANY OTHER setup from across any other source, then you will be severely punished.

FG Blocking
1. You are allowed to make these attempts ONLY in critical situations. However, if you are found to be using any form of glitch you will be punished
*However if you are found to be going offside more than once or attempting these blocks too often, you will be punished

Pausing Game
1. Do NOT select Start Game right after someone pauses game; give your opponent time, and/or communicate via text
*If you need additional time, you must send your opponent a text.  Additional time does NOT mean more than a few minutes.

***Our SIM/Strategy gameplay guidelines should also still be followed during CPU games.
***When it comes to blowouts and stats, there should NEVER be a question of whether a guy was stat padding against a CPU team.  Make sure you leave room for no doubt or you will be heavily suspended.


Sportsmanship
--Everybody knows what should occur in the case of a blowout.  Some of the harshest penalties handed out will be due to running up the score.  

***Kneel the ball when it ends the game and defense is waiving the white flag
***Don't get involved in a "turnover fest" at the end of the game in a blowout
***If you are down a ridiculous amount of points, do not continuously blitz, stack the box, run commit, bomb it deep if a comeback in unrealistic.

--We will NOT have specific rules in this category because every case is different on a game by game basis.

Sliders
Our Goal is to use the Sliders option to make the Game as "Realistic" as possible.  We all know each game is different.  
***The sliders can always change as seen fit by the Admins, and message will go out notifying everybody of a certain change. 

You have to broadcast all CPU games.


Last edited by chrebet1024 on 6/22/2015, 3:13 pm; edited 47 times in total


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Post on 4/20/2014, 9:49 pm by chrebet1024

...Yes I agree with that.

All I want to AVOID is guys doing it TOO MUCH.
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Post on 5/27/2014, 9:57 am by chrebet1024

6. Also allowed if your opponent does NOT match personnel on a particular play.
***note: to do this you better hebdamn sure that your opponent did not match, or you will be suspended.
Matching:
Goalline, 5-2, 46, 44, 3-4, 4-3 against 2 WRs or less
5 DBs against 3 WRs
6 or 7 DBs against 4 or more WRs

Post on 5/27/2014, 10:01 am by Helldawg66

To clarify this, what if I use 6 dbs on a particular play against 3 wr because they have a very good pass catching te like a Graham/Gronkowski type? Are they allowed to nohuddle that? (I've never had an issue)
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Post on 5/27/2014, 10:06 am by chrebet1024

Yes they are. This will place an importance on matching. And in most cases if you're throwing 4DBs on a 3 WR set....then its either 3rd and long (and you'd get off the field anyway)....or your leading by a lot.
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Post on 5/27/2014, 10:09 am by chrebet1024

.....that does open up an interesting possibility....I do it myself too...throwing 4 DBs on a 3 WR set with a speedy TE. And I'm still gonna do it in the right situations.....but it now opens up that no huddle possibility.
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Post on 5/28/2014, 8:52 pm by chrebet1024

To Review our new "No-Huddle" Rules:

No Huddle Offense
1. Allowed during 2nd quarter when under 2 minutes remain and in 4th quarter when under 5 minutes remain

2. During 4th quarter, allowed if losing by 9 or more pts at any point

3. Allowed at any point during game IF losing by 17 points or more.

4. Allowed at any point in Overtime

5. Also Allowed for 1 Drive NOT in the above circumstances.  If the drive lasts 2 plays before a turnover occurs, then that's it.  We would like to implement this "1 Drive Rule" on top of the no huddle instances stated in rules 1 and 2 because the "no huddle" does happen frequently in today's NFL.

6. Also allowed if your opponent does NOT match personnel on a particular play.
***note: to do this you better be damn sure that your opponent did not match, or you will be suspended.
Matching:
Goalline, 5-2, 46, 44, 3-4, 4-3 against 2 WRs or less
5 DBs against 3 WRs
6 or 7 DBs against 4 or more WRs
***those 3 sets are our matching rules.  If somebody doesn't match using those sets, then you can go no huddle for that play.
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Post on 8/6/2014, 12:40 pm by chrebet1024

Updated...we will use COACH mode and MUST use a CREATED COACH so everybody starts off on an even playing field.

We will do this UNLESS it is realized that OWNER mode will NOT give us financial issues for those certain teams with horrible stadiums.
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Post on 8/6/2014, 2:12 pm by Yeah Dog

Owner mode sucks - IMO... create a coach is a good idea for everyone - we all know Belicheat has an advantage over Red J.
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Post on 9/2/2014, 4:40 pm by chrebet1024

UPDATE to Pass Rush section:

Defensive Pass Rush
1. At all times there should be at least 3 pass rushers, and a QB Spy or QB Contain does NOT count towards that 3 man rush count.

*Under NO CIRCUMSTANCES can you rush less than 3.  Yes the play "Velco 9" CAN be used, BUT you MUST still make sure there are 3 men rushing the QB by manually blitzing him.

*NOTE: M15 defense is different as it pertains to QB Contain.  No longer can you manually put a guy in QB Contain, they are "Built" in to the plays.  Because of this, many playcalls have QB Contain "Built" in.  You obviously are allowed to call these plays where in fact 2 or 1 guys are truly rushing the QB while the Edge guys are in contain.
BUT....when you call ANY QB CONTAIN play, you are NOT allowed to adjust any of the "Pass Rushing Players."  You cannot change their responsibility.  The Edge guys (or contain guys) can be adjusted.

2. Not allowed to manually put an "INTERIOR DL" into a spy/contain/zone
The reason for this is to not have guys trying to create "Nano Blitzes" or anything that will create un-fair pressure.
There are PLENTY of playcalls out there that has "INTERIOR DL" dropping back in a zone, or even in a spy.  So USE THOSE PLAYCALLS, do NOT manually do it.
*Remember, what "Interior DL" are...NOT edge guys.

3. If you are using the Contain or Spy for something OTHER THAN TO DEFEND THE MOBILE QB, then use in Moderation.  Yes to defend the Screen it is needed, but don't abuse it.
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Post on 9/16/2014, 6:47 pm by chrebet1024

Updated a few things including:

--4th down attempts
--Personnel matching as nickel or dime can now be called legally against a 3 WR set
--Onside Kicks
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Post on 9/24/2014, 2:42 pm by chrebet1024

Updated

4. Any 3 or 4 man rush that comes in with a "Free Runner" at the QB is liable to be complained about, and then checked out by the Commish for suspension.  We all understand that the OLine is pretty bad this year.  Yes there will be many blitzes that get through untouched where the offense needs to make some adjustments, but if a 3 or 4 man rush is getting there, it needs to be called out for examination.
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Post on 10/1/2014, 1:29 am by chrebet1024

UPDATED

4th down attempt
1. Allowed if losing by 28+ pts at any point during game or if losing by 17+ pts  at any point in 2nd Half.
*Must be at your own 40 yd line


***I just added the "losing by 17+ points for 2nd half rule.


--When situations arise that allow us to think about making a rule better, more realistic, we will change it and notify everybody.  It DOESN'T excuse the action of breaking a rule....but we will use the situation to better the league.
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Post on 11/20/2014, 11:02 pm by chrebet1024

Rule Explained more in-depth (In Red), as per Chat discussion:

Player Movement (Defense)
1. NOT allowed to manually move players Pre-Snap unless it's the player you will be using after snap

2. You can move a player pre-snap if you will be controlling him at snap, BUT YOU CANNOT BE MOVING WHILE AT SNAP.  You're player must be stationary when offense snaps the ball.
--We don't want players running in a "circular" motion.
--We don't want players to try to "Time" the Auto-Motion plays either.

***With this rule, you are allowed to cheat a little bit.  If you're slightly moving, or guessing to one side or another, or retrieving, or manually blitzing...that's ok.  We understand some movement is going to happen.  What we are trying to avoid is the defender going with a full-on sprint to time Auto-Motion plays, OR trying to replicate the circular motion that worked in years past of Madden.
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Post on 11/22/2014, 2:59 pm by chrebet1024

Defensive Pass Rush
1. At all times there should be at least 3 pass rushers coming from THE BOX (DL/LB) excluding Safeties in the box, and a QB Spy or QB Contain does NOT count towards that 3 man rush count.

*Note, we specify THE BOX because if a guy rushes 2 Safeties and 1 DT, that technically constitutes a 3 man rush....but it's not.  So it must be 3 from the box (DL/LB).  Any secondary players rushed needs to be the 4th or more man coming.

*Under NO CIRCUMSTANCES can you rush less than 3.  Yes the play "Velco 9" CAN be used, BUT you MUST still make sure there are 3 men rushing the QB by manually blitzing him.

*NOTE: M15 defense is different as it pertains to QB Contain.  No longer can you manually put a guy in QB Contain, they are "Built" in to the plays.  Because of this, many playcalls have QB Contain "Built" in.  You obviously are allowed to call these plays where in fact 2 or 1 guys are truly rushing the QB while the Edge guys are in contain.
BUT....when you call ANY QB CONTAIN play, you are NOT allowed to adjust any of the "Pass Rushing Players."  You cannot change their responsibility.  The Edge guys (or contain guys) can be adjusted.

2. Not allowed to manually put an "INTERIOR DL" into a spy/contain/zone
The reason for this is to not have guys trying to create "Nano Blitzes" or anything that will create un-fair pressure.
There are PLENTY of playcalls out there that has "INTERIOR DL" dropping back in a zone, or even in a spy.  So USE THOSE PLAYCALLS, do NOT manually do it.
*Remember, what "Interior DL" are...NOT edge guys.

3. If you are using the Contain or Spy for something OTHER THAN TO DEFEND THE MOBILE QB, then use in Moderation.  Yes to defend the Screen it is needed, but don't abuse it.

4. Any 3 or 4 man rush that comes in with a "Free Runner" at the QB is liable to be complained about, and then checked out by the Commish for suspension.  We all understand that the OLine is pretty bad this year.  Yes there will be many blitzes that get through untouched where the offense needs to make some adjustments, but if a 3 or 4 man rush is getting there, it needs to be called out for examination.

Post on 11/22/2014, 7:26 pm by titanbrian

I haven't seen velcro 9 in this years game.

If I'm rushing 4 guys and global contain (rush 2, contain other 2) is this illegal? Rule 1 seems to make the answer a yes.
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Post on 11/23/2014, 11:54 am by chrebet1024

No it's not.  M15 brought another challenge with the rules as those Contains are "built-in."

We've had this note in the rules all season long:
*NOTE: M15 defense is different as it pertains to QB Contain.  No longer can you manually put a guy in QB Contain, they are "Built" in to the plays.  Because of this, many playcalls have QB Contain "Built" in.  You obviously are allowed to call these plays where in fact 2 or 1 guys are truly rushing the QB while the Edge guys are in contain.
BUT....when you call ANY QB CONTAIN play, you are NOT allowed to adjust any of the "Pass Rushing Players."  You cannot change their responsibility.  The Edge guys (or contain guys) can be adjusted.


......But I just added the same note to follow Rule #1 too, to be closer.

Post on 11/23/2014, 12:29 pm by titanbrian

I haven't seen velcro 9 in this years game.

That says plays where is built in, I'm talking about manually doing it, thanks

Post on 11/24/2014, 4:31 pm by MARCdog22

Browns jets 49ers
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Post on 11/25/2014, 8:57 pm by chrebet1024

MARCdog22 wrote:Browns jets 49ers


MarcDog...use this Link to sign up:  http://www.elitemaddenleague.com/t272-mefl-default-league-signup
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Post on 11/28/2014, 2:17 pm by chrebet1024

***If you are found to be "setting up" any kind of Nano Blitz, which creates untouched pressure with a 3, 4 or 5 man rush, you will be subject to suspension.


The topic is getting hot again.  Received talk about this from 3 different owners recently: 2 in default and one in Fantasy.

Our previous rulebook (before slight compression) talked about not setting nanos.....did NOT think any owners would do it regardless of the exact wording in the rulebook.
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Post on 11/28/2014, 2:24 pm by chrebet1024

***If you are found to be "setting up" any kind of Nano Blitz, which creates untouched pressure with a 3, 4 or 5 man rush, you will be subject to suspension.
--We all know YouTube is a great source of crap.  If anybody is found to be creating 3, 4, or 5 man pressures untouched from a video setup, OR ANY OTHER setup from across any other source, then you will be booted immediately.

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