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    GAMEPLAY RULES

    chrebet1024
    chrebet1024

    Posts : 2964
    Join date : 2013-10-05
    20131103

    GAMEPLAY RULES Empty GAMEPLAY RULES

    Post by chrebet1024

    Settings
    This is a "Year Round" League
    Type
    :  Coach, MUST use a CREATED COACH
    Skill Level:  All-Madden (Depending on Game)
    Time:  10 Minute Quarters with 15 Second Accel Clock (gets around 40-45 plays per team, 60 is NFL average)
    Sliders:  Yes (always in pursuit of most realistic gameplay, injuries and penalties)
    Custom Playbooks:  Of Course, what Coach doesn't create their own book?
    ***Settings, Sliders can change depending on what Commish see's fit
    Relocation:  Disabled, aside from a few possibilities where owners would have to sell the commish on.  Only realistic opportunities would be considered.

    Play Calling and Gameplay

    This IS a STRATEGY League.  The Reality of leagues like this is if you get the reputation of being a “FREESTYLE” guy, then it becomes very difficult for you to co-exist with everyone else.  So don’t let that happen.

    This is the Golden Rule: NEVER abuse any 1 thing.  For a game to be a strategy-filled one, BOTH owners must do their part.

    Whether its Playcalling OR Gameplay you MUST mix up your Playcalling and your Gameplay style (more on Offense compared to Defense).  Just because you might have a good pass/run ratio does not mean you are automatically mixing it up.  Run inside with Iso's, Zones, Dives and Run outside with Zones, Powers, Tosses....there are many different types of runs.  Deep patterns with posts, fly's, corners and short passes with curls, sticks, drags....there are many different types of routes.  Gameplay tendencies matter just as much as Playcalling. On the other side of the ball when it comes to base defenses, have some consistency is viewed as SIM. Mixing up your zones just to mix up is unrealistic. Calling the same blitz package however would be deemed unSim and therefore would have repercussions.

    Diversity is key especially Offense
    Use as many formations/plays/routes and players as possible, do not use the same play repeatedly (more towards offense than defense) just because it works don't abuse one aspect of the game.  You must be able to expand your game to hang around this league.

    Personnel Matching
    Defenses need to match personnel just like on Sundays.  This is how football works….the offense sends out the personnel and the defense then counters it by sending out theirs.  

    *The Defense should seldomley be picking their play before the offense does.
    *And NOT MATCHING PERSONNEL should be a SITUALTION FOOTBALL

    Tempo
    The "Quick Snap" is allowed as long as it's not abused.  Mix up your Offensive Tempo as well.  Just like we mix up our play-calling, we ALSO need to MIX UP OUR cadence.  Be CREATIVE sometimes on offense: use the R1 button and try to draw the defense offsides, or look at that defense and create some hot-routes WHILE AT THE LINE.  Mix up quick snapping with some long "Under The Center" time.
    ***BANNED:  The "Flip Play" trick as soon as you break the huddle is NOT allowed.  This is the trick in which you Flip the Play as soon as the huddle breaks so the Offense can SPRINT up to the line quick, and then the offense quick snaps.


    4th down attempt
    ***I will say this about 4th Down Attempts.  We wanted to be a little more lenient when it comes to it because in a lot of SIM leagues they make the restrictions so heavy that it actually becomes "unrealistic" in which 4th down attempts never happen.  BUT, although it is a little more lenient, we still DO EXPECT OWNERS to do the right thing.  DO NOT ABUSE THIS, and only take advantage of the leniency in the rarest of occasions.
    1. Allowed if losing by 28+ pts at any point during game or if losing by 17+ pts  at any point in 2nd Half.
    *Must be at THE 50 yd line

    2. Allowed if situation is 4th and 2 or inches
    *Must be at THE 50 yard line going in

    3. "Hail Mary" situation :06 seconds or less you can chuck it up as long as you are past your 40 yard line

    4. In 2nd Half, Allowed if situation is 4th and 5 or less
    *Must be at THE 50 yard line

    5. Allowed at any point during 4th quarter if losing, tied or winning by 8 points or less
    *Must be at THE 50 yd line
    *Allowed anywhere on field IF under 5 min remain in game

    6. In Overtime allowed to go for it without restrictions


    No Huddle Offense
    1. Allowed during 2nd quarter when under 2 minutes remain and in 4th quarter when under 5 minutes remain

    2. During 4th quarter, allowed if losing by 9 or more pts at any point

    3. Allowed at any point during game IF losing by 17 points or more.

    4. Allowed if losing in Overtime obviously, other wise stay with base rulings

    5. Also Allowed for 1 Drive NOT in the above circumstances.  If the drive lasts 2 plays before a turnover occurs, then that's it.  We would like to implement this "1 Drive Rule" on top of the no huddle instances stated in rules 1 and 2 because the "no huddle" does happen frequently in today's NFL.


    2 pt Conversion attempts
    1. With the new extra point location, they are allowed


    Onside Kicks

    When it's necessary, use your damn head tho!

    Special Teams
    1. Any form of Punt that makes it impossible for PR to field punt or cause fumble is banned, of course aside from an out of bounds Punt.

    2. You are not allowed to call a squib kick against the onside kick return.

    3.  You are not allowed to move any players pre-snap...however you are allowed to manually move blockers to help you set up your punt and kick returns.

    Fake Punts/Field Goals/Extra Points
    1. Allowed 2 in total per Season (Including Playoffs), this includes Punt, FG and Extra Point

    2. Fake Punt, you must be at least at your own 40 yard line going in

    3. Fake FG can be done from anywhere

    Flipping Play on Offense
    1. Allowed to flip play 1 time per play, NOT ALLOWED until QB is under center 1st.  The "Break Huddle" flip play trick is not allowed.
    *However, you should not be flipping your play on every play.

    Player Movement (Offense)

    1. Allowed to motion a player either to left or right
    *Not allowed to move them back to original side of field

    2. Motion player must clear the outermost position player at L.O.S. whether it's a TE or OL.  Exception is Fullback moving from one FB spot to another FB spot.

    3. Motion player must be set on all pass plays unless it's an automotion play

    Player Movement (Defense)

    1. NOT allowed to manually move players Pre-Snap unless it's the player you will be using after snap

    2. You can move a player pre-snap if you will be controlling him at snap, BUT YOU CANNOT BE SPRINTING WHILE AT SNAP.  You're player must be stationary when offense snaps the ball, or only moving slightly.  You are allowed to "cheat" a little bit.  We are only trying to avoid the full out sprint.
    --We don't want players running in a "circular" motion.
    --We don't want players to try to "Time" the Auto-Motion plays either.

    QB Scrambling
    --Of course you're allowed to scramble or get outside the pocket with your QB.  But, if you are found to be doing it on a way too consistent basis, then that's an issue.  Do it in moderation.  Same goes for dropping back too far with QB, or using "playmaker" feature with guys out in routes.

    Defensive Pass Rush
    1. At all times there should be at least 3 pass rushers coming from THE BOX (DL/LB) excluding Safeties in the box. 
    *Under NO CIRCUMSTANCES can you rush less than 3.  The play "Velco 9" CAN be used, BUT you MUST still make sure there are 3 men rushing the QB by manually blitzing somebody.
    *QB Contains and QB Spies do NOT count towards the 3-Man Rush Count.  However, if a stock play is called that technically has less than 3 men rushing the QB WITH extra guys in QB contain, then that's OK.
    --You CANNOT change any rushing player's responsibilities on these particular plays that have the QB contain "built-in" to the stock play.

    2. Not allowed to manually put an "INTERIOR DL" into a spy/contain/zone
    The reason for this is to not have guys trying to create "Nano Blitzes" or anything that will create un-realistic pressure.
    There are PLENTY of playcalls out there that has "INTERIOR DL" dropping back in a zone, or even in a spy.  So USE THOSE PLAYCALLS, do NOT manually do it.
    *Remember, what "Interior DL" are...NOT edge guys.  Edge guys are the two outer-most players on the DLine, whether standing up OR in a 3-pt stance, it doesn't matter.

    3. If you are using the Contain or Spy for something OTHER THAN TO DEFEND THE MOBILE QB, then use in Moderation.  Yes to defend the Screen it is needed, but don't abuse it.

    ***If you are found to be "setting up" any kind of Nano Blitz, which creates untouched pressure with a 3, 4 or 5 man rush, you will be subject to suspension.
    --We all know YouTube is a great source of crap.  If anybody is found to be creating 3, 4, or 5 man pressures untouched from a video setup, OR ANY OTHER setup from across any other source, then you will be severely punished.

    FG Blocking
    1. You are allowed to make these attempts ONLY in critical situations. However, if you are found to be using any form of glitch you will be punished
    *However if you are found to be going offside more than once or attempting these blocks too often, you will be punished

    Pausing Game
    1. Do NOT select Start Game right after someone pauses game; give your opponent time, and/or communicate via text
    *If you need additional time, you must send your opponent a text.  Additional time does NOT mean more than a few minutes.

    ***Our SIM/Strategy gameplay guidelines should also still be followed during CPU games.
    ***When it comes to blowouts and stats, there should NEVER be a question of whether a guy was stat padding against a CPU team.  Make sure you leave room for no doubt or you will be heavily suspended.


    Sportsmanship
    --Everybody knows what should occur in the case of a blowout.  Some of the harshest penalties handed out will be due to running up the score.  

    ***Kneel the ball when it ends the game and defense is waiving the white flag
    ***Don't get involved in a "turnover fest" at the end of the game in a blowout
    ***If you are down a ridiculous amount of points, do not continuously blitz, stack the box, run commit, bomb it deep if a comeback in unrealistic.

    --We will NOT have specific rules in this category because every case is different on a game by game basis.

    Sliders
    Our Goal is to use the Sliders option to make the Game as "Realistic" as possible.  We all know each game is different.  
    ***The sliders can always change as seen fit by the Admins, and message will go out notifying everybody of a certain change. 

    You have to broadcast all CPU games.


    Last edited by chrebet1024 on 6/22/2015, 3:13 pm; edited 47 times in total
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    chrebet1024

    Post 2/4/2014, 5:24 pm by chrebet1024

    UPDATED

    ...Below are the 2 new rule additions.  (we have made rushing 3 guys at QB mandatory and CONCRETE)

    -- You can move a player pre-snap if you will be controlling him at snap, BUT YOU CANNOT BE MOVING WHILE AT SNAP.  You're player must be stationary when offense snaps the ball.
    --We don't want players running in a "circular" motion.
    --We don't want players to try to "Time" the Auto-Motion plays either.

    -- At all times there should be at least 3 pass rushers, and a QB Spy or QB Contain does NOT count towards that 3 man rush count.
    chrebet1024

    Post 2/5/2014, 10:25 pm by chrebet1024

    UPDATED

    Look at last section...Playing CPU games.
    chrebet1024

    Post 2/7/2014, 6:15 pm by chrebet1024

    UPDATED...note the 4th down rule.  changed to allowed "anywhere on field if under 5 mins"
    chrebet1024

    Post 3/15/2014, 11:53 am by chrebet1024

    UPDATE TO "FRONT 7" RULE:

    2. Not allowed to manually put an "INTERIOR DL" into a spy/contain/zone
    The reason for this is to not have guys trying to create "Nano Blitzes" or anything that will create un-fair pressure.
    There are PLENTY of playcalls out there that has "INTERIOR DL" dropping back in a zone, or even in a spy.  So USE THOSE PLAYCALLS, do NOT manually do it.
    avatar

    Post 3/15/2014, 1:48 pm by titanbrian

    For my information, is interior defined as DT? If i have 5 on line is it middle 3? And 4 on line middle 2? 3 on line middle 1? No matter what their position?
    Ra-fa_br

    Post 3/16/2014, 10:25 am by Ra-fa_br

    can you put him in HB spy for screens? man coverage on HB's?
    chrebet1024

    Post 3/16/2014, 11:44 am by chrebet1024

    if you have a 4 man front...than the 2 "interior" guys (the DT's) are the one's we are referring to.

    If you're playing a 3-4 and there are 5 men on the line basically....then the 3 inside (DE,DT,DE) are the 3 we are referring to.

    ....Edge guys CAN be in a zone, contain, spy, man.....we just don't want those big heavies to be MANUALLY put into something.

    The only way to have it happen is to call a specific play that is DESIGNED to have that happen.
    avatar

    Post 3/18/2014, 1:59 pm by ClaxTKE

    What's the deal with limiting the quick snap?

    I understand it doesn't give defenses as much opportunity to make changes; However, in real NFL defenses are at the mercy of whatever pace the offense chooses. I am okay with not having unlimited no huddle, but If I am able to make all of MY changes before I get to the line why should I have to wait for the defense? I often find myself with all my adjustments done before I get to the line and legit just sitting there waiting simply because I have to. On defense I can get all of my presnap adjustments done before other teams get to the line even if they do quick snap. Why should I have to wait for them because they arent skillful enough to get it done. Shouldn't this league be rewarding skillful and smart players who can see and make adjustments quickly?
    Ra-fa_br

    Post 3/18/2014, 2:15 pm by Ra-fa_br

    Jmo sprinting to the line (holding x) and quick snapping all game just is poor gamesmanship. Doing occsionally? Just like life everything in moderation.

    In the past when people did it, it was to make i harder for nano blotz packages. Ive yet to see anything close to that at MEFL. I know most of my defensive adjustments are coverage based. I also dont think there should be a rule about it, but in the name of a good game, use it as a tool and not a habit.
    chrebet1024

    Post 3/18/2014, 3:30 pm by chrebet1024

    Tempo
    The "Quick Snap" is allowed as long as it's not abused.  Mix up your Offensive Tempo as well.
    ***BANNED:  The "Flip Play" trick as soon as you break the huddle is NOT allowed.  This is the trick in which you Flip the Play as soon as the huddle breaks so the Offense can SPRINT up to the line quick, and then the offense quick snaps.


    ...we do have this in our rule book.  I completely agree.
    avatar

    Post 3/18/2014, 5:28 pm by ClaxTKE

    I don't purposely quick snap. I do my adjustments as Im getting to the line and I like to snap when I'm ready, I think that having to wait at the line on some of my plays even when Im ready to snap in the name of "gamesmanship" is silly.

    I don't think there should really be a control on not doing it every time for the reasons listed in my post above above. I don't see it as poor sportsmanship because running a quick reading quick adjustment offense is a tool and a skillset that should be able to be used. I think Additionally, the quicker the offense snaps the less time they have to make changes too, not just the defense.
    avatar

    Post 3/18/2014, 5:54 pm by titanbrian

    To go along with clax point, if i only get 18 second and can't possibly read a defense, change the play, re-read the defensive adjustments, and maybe throw in a motion.

    Then I'd rather make a quick read and hike before too many defensive adjustments are made
    BurntCabbage

    Post 3/18/2014, 8:17 pm by BurntCabbage

    ClaxTKE wrote:I don't purposely quick snap. I do my adjustments as Im getting to the line and I like to snap when I'm ready, I think that having to wait at the line on some of my plays even when Im ready to snap  in the name of "gamesmanship" is silly.

    I don't think there should really be a control on not doing it every time for the reasons listed in my post above above. I don't see it as poor sportsmanship because running a quick reading quick adjustment offense is a tool and a skillset that should be able to be used. I think  Additionally, the quicker the offense snaps the less time they have to make changes too, not just the defense.

    I find it quite interesting that you make your offensive adjustments on the way to the line.  You can not possibly read the defense until you both come out of the huddle.  If you are adjusting immediately out of the huddle, then you are likely making adjustments that you have either labbed that take advantage of CPU AI or you are making adjustments because that's what the guy on maddencheats or this week in madden said to do.  Or you are just making the same adjustments all the time no matter what the defense, and at that point it's not so much adjusting as it is just running the play you run all the time.

    Imo real sim football occurs when the "chess game" takes place.  There is a handful of owners that I get this from everytime i play them and I've played with them for years.  The chess game i'm talking about is when the offense adjusts, then the d will adjust, then the offense will adjust (or just act like they are) and the d will adjust (or not if you think the offensive guy is bluffing with an adjustment)....and this happens multiple times before the snap.  We audible and fake audible the living crap out of each other all game.  It's turns into a play calling and adjustment war.

    My point is this.  The guys who know what type of game i'm referring to above are the ones usually pissed of by quick snappers.  Quick snapping to me is just a way to take advantage of AI.  The defense may know exactly what adjustments he needs to make to stop a certain play, but the quick snap doesn't allow it, and the offense will be able to take advantage of a few out of place players and bad AI from time to time just due to the fact that the adjustment wasn't made fast enough.  Chess match players want a game where they will have to think and use game planning to win.  Quick snappers are usually about running their money plays real fast before the defense adjusts so there is not a lot of thought behind what they do.  Quick snappers also tend to run off the edges and try to snap before the defense can adjust to stop the HB from getting to the outside.  Quick snappers usually flip plays and try to create AI issues in the running and passing games.

    I'm not saying anyone's right or wrong here.....just merely pointing out why these 2 different classes of owners collide from time to time.  personally I feel I'm a chess match player and play my best against other chess match players.  I don't feel i play as well against quick snappers.  I'm not savy with how the AI reacts and typically I will not perform well.  And yes quick snappers can piss me off........
    avatar

    Post 3/18/2014, 9:29 pm by ClaxTKE

    I read the defense as it's coming out and probably make my last adjustment right as I get to the line (and occassionaly slightly longer if I didn't get a good quick read). If it's a chess match youre referring too, then I guess I'd just be quicker in a chess match. My "chess match" should require a Defense to match my quick reads by making the most important changes first. As well as improving by making quicker reads.
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    Post 3/18/2014, 9:45 pm by Lord_Deniki

    I run 95% of my plays as is....so I don't care if someone quick snaps or waits til 2 on the play clock. If I don't like how it looks I audible to a different play...I don't set up anything more than the player I user that snap.
    BurntCabbage

    Post 3/18/2014, 9:50 pm by BurntCabbage

    ClaxTKE wrote:I read the defense as it's coming out and probably make my last adjustment right as I get to the line (and occassionaly slightly longer if I didn't get a good quick read). If it's a chess match youre referring too, then I guess I'd just be quicker in a chess match. My "chess match" should require a Defense to match my quick reads by making the most important changes first. As well as improving by making quicker reads.

    Well I get you twice a season......so I look forward to this fast chess match.
    Ra-fa_br

    Post 3/19/2014, 5:05 am by Ra-fa_br

    Clac you're missing the overall point here, Burnt summed it up perfectly. Reread his post
    avatar

    Post 3/19/2014, 9:37 am by ClaxTKE

    Ra-fa_br wrote:Clac you're missing the overall point here, Burnt summed it up perfectly. Reread his post

    No. I got it, I just disagree and see a different "chess" game as to what Cabbage suggested
    chrebet1024

    Post 3/19/2014, 12:24 pm by chrebet1024

    ...yeah the only thing we're trying to promote here is more variety. There is nothing wrong with quick snapping....its a real football strategy and should be used here also...Especially y.bc a lot of our defenses are very exotic and take time to set up.

    .. we should have variety. Use the r1 button frim time to time to try to draw an offsides....use a long cadence....mix it up is all we're saying....and doesn't have to be perfectly mixed up....just a change of pace.

    ...offenses SHOULD quick snap on some plays against a good defense....bc those defenses DO make a lot of adjustments.

    Also tho let me say this....it is also wrong to always take ur sweet ass time at the line of scrimmage....those guys (me included)...should mix in some quicker tempo.

    If Peyton manning were in The MEFL...we would be telling him to mix in some quick snaps.
    deathbyeagle

    Post 3/19/2014, 12:59 pm by deathbyeagle

    Me I personally never quick snap and im a eagles fan who does it in real life.

    This is a video game, not real nfl, its a game meant for fun. In lgs it needs to be fun for both sides. quick snapping every play takes the fun out of it.

    PLus me personally, I like the challege of getting my oppt to use his best stuff. Id rather win a fun game that he had the chance to play his best game then quick snap during his adjustment for a easy offensive play. most adjustments take maybe 3 secs. I think they earned the right to get that 3/4 secs from me. I accept the challege of it. But not everyone is here for the enjoyment of the game, but to boost an ego thinking madden wins means they are the man in a video game. To each his own, everyone plays for diff reasons. just my 2 cents.
    chrebet1024

    Post 3/19/2014, 1:31 pm by chrebet1024

    Yes...variety is key
    chrebet1024

    Post 4/18/2014, 2:42 pm by chrebet1024

    Addition to 4th down rule:


    3. Allowed if the 1st Half Time WILL EXPIRE before end of play
    *Must be at your own 40 yard line going in
    *NOTE: If the Time DOES NOT expire, you WILL BE SUSPENDED
    chrebet1024

    Post 4/20/2014, 9:40 pm by chrebet1024

    REMINDER....Mix up your OFFENSIVE TEMPO.

    Quick Snapping in Madden is considered by many to be a sign of "disrespect."

    Now while I guarantee you nobody HATES quick snappers more than me....I do think "quick snapping" should be done in certain situations, just like real life.

    For instance any short-yardage, goalline situation.

    ...or if you KNOW that the defense LOVES to make an incredible amount of adjustments.  Why should the defense be ALLOWED all the time in the world to make those adjustments without being penalized once in a while?


    So while "Quick Snapping" is still in our game...PLEASE KEEP IT TO A MINIMUM.  Only do it in certain situations.

    ...as a reminder...here are our rules on "Mixing up Temp,":

    Tempo
    The "Quick Snap" is allowed as long as it's not abused.  Mix up your Offensive Tempo as well.  Just like we mix up our play-calling, we ALSO need to MIX UP OUR cadence.  Be CREATIVE sometimes on offense: use the R1 button and try to draw the defense offsides, or look at that defense and create some hot-routes WHILE AT THE LINE.  Mix up quick snapping with some long "Under The Center" time.
    ***BANNED:  The "Flip Play" trick as soon as you break the huddle is NOT allowed.  This is the trick in which you Flip the Play as soon as the huddle breaks so the Offense can SPRINT up to the line quick, and then the offense quick snaps.
    avatar

    Post 4/20/2014, 9:46 pm by SDchargers373

    If i see a mismatch i want to try to exploit...or the defense comes out in a formation tat i can take advantage of with my called play i usually try to quick snap. Doesnt seem like a un sim thing. If the offense sees the defense lined up incorrectly qbs usually try to quick snap.

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